OASIS 2 Dev-Blog #4
Main mechanics backend work mostly - Working on trying to setup a good sustainable and expandable foundation for the game
Main mechanics backend work mostly - Working on trying to setup a good sustainable and expandable foundation for the game
Next Fest demo update
Things went a lot better this time
Talking about my technical design for the enemy AI in Dyskairos
In which I probably should’ve just waited a week to post the last post.
This month was an ordeal and I want to write about it and show it
I’ve got multiplayer working but also I talk about plans for the game
Short little post on the new (game) ai stuff I’ve been doing for my cod-like side project (and probably other future projects)
A post on the history of OASIS: Tokyo’s development
Talking about my technical design for the enemy AI in Dyskairos
Short little post on the new (game) ai stuff I’ve been doing for my cod-like side project (and probably other future projects)
Main mechanics backend work mostly - Working on trying to setup a good sustainable and expandable foundation for the game
Things went a lot better this time
A post on the history of OASIS: Tokyo’s development
In which I probably should’ve just waited a week to post the last post.