OASIS: Tokyo - Solo Developed
OASIS is a semi-tactical FPS with roguelite elements set in a cyberpunk version of Japan with a focus on inventory management. In it, you need to increase your reputation in the underworld in order to find the fabled “Oasis”, a hidden location shrouded in mystery. While doing this, you must contend with limited inventory space and need to balance sufficient ammo and meds with extra bag space for loot.
This is my first commerical project I’ve released. About 95% of the code the game uses (not including Unity itself) was written by me from scratch over the span of about 3 years, including the menus, enemy AI, weapon functions, and inventory systems.
I’ve also started work on a sequel using Godot that is in its early stages.
Dyskairos - Solo Developed
Dyskairos is a metroidvania-inspired FPS with roguelike features. You find yourself trapped in the vicinity of a mysterious tower and must find a valuable material stored at the top of the tower in order to escape. In order to climb it, you’ll need to adapt to find a way to the next floor and then back out of the tower before the tower’s cycle finishes - which will shuffle the items inside around.
This will be my second commercial project. It’s my first major project in Godot. Development started in late 2023 after experimenting with the engine (due to you probably know what), but was sidelined in order to create post-launch content for OASIS.
I started this project with the goal of creating as many assets as possible myself. So far, the only models in the project that haven’t been made by me are environment props (save for one enemy and half of another enemy).
Digidrone - Game Jam Game
Digidrone was made for the GMTK 2024 game jam with a friend of mine. It’s a short (<10 min) puzzle game where you play as two robots navigating a post-apocalyptic environment. I handled most of the coding (excluding the intro ui and the audio log playing ui) as well as created the map, designed the puzzles, and sourced sound effects. My friend created the 3d models and other textures.
StalkerRP - Community Project
This was a Garry’s Mod server I developed with the help of the same friend of mine which was active from 2016 to 2021 (with some hiatuses). It’s a roleplay gamemode based on the Stalker game series. During the server’s life, I created many features that (to my knowledge at least) was unique to the server when compared to similar servers, focused mainly on improving the experience of players.
Koi - Side Project
Koi is a project I’ve been working on that was originally inspired by the Bot Warfare mods for the older Call of Duty games. In it, I’m creating a moddable offline game inspired by Call of Duty’s multiplayer mode, primarily for my desire to watch bots fight (and fight with them) in various gamemodes that aren’t in those older CoDs (and also desire for a moddable CoD MP-type game in general).
I also have the intention of open sourcing it once it’s further along (namely, once it has actual player models or at least support for them instead of the capsules the game currently is using).
Development has largely been on hiatus at the moment as I’m busy with both Dyskairos and the OASIS sequel, though said sequel currently has AI based on the design of the bots in this project.