Hi! If you’re reading this, that means Dyskairos is available now (and you’re probably here from the Steam version of this post)! I wanted to do a little overview on what’s changed from the demo. If you happened to have read my Project Roundup blog post last month, most of this has already been mentioned there.
Full Game Contents
- 9+ floors (6+ new floors, featuring various secrets, 3 new enemy types)
- 3 endings (can be sequentially done on the same save profile)
- 15 weapons (each with multiple modifications they can spawn with)
- 13 unique abilities (plus 3 always attainable abilities that can be found in specific locations)
- 15 generic upgrades
Improvements
- Per-save key item spawns: Keycard spawn locations will be changed from save to save, each playthrough will be different!
- Added option to profile creation to use the old always random keycard spawns
- PTRD’s bullet can now penetrate
- Damage dealt to bosses is now capped to 65% of their HP in one instance
- Added buttons to upgrade and shuffle the mods of equipped weapons in the shop area (for Coin, of course)
- Added small intro animation at beginning of game
- Recoil curve mechanics for sustained automatic weapon fire
- Card Finder unique upgrade now shows all keycards with increased length
Misc Changes
- Reload speed generally increased across the board
- PTRD barrel spread multipliers signficantly reduced
- Notifications now appear more quickly after they get triggered
- Wall jump now includes an extra jump by default
- Moved camera recoil into physics process (better for reflex sight and crosshair placement)
- A certain easter egg now displays properly (was in the demo) 1
- Fix clipping Hidden Interface door in Floor 3
- Fixed controller-only prompt icons reverting to Xbox after having previously used a PS controller when current input changes to keyboard
- Blue keycard room’s inside button (on the park side of Floor 2) now correctly no longer requires a keycard
- Fixed a transition to a secret area (was in the demo)
- Various other fixes done while finishing the rest of the game
Future
As I also mentioned in Project Roundup, I don’t have a ton of plans for new content for this game. I’ve refined the “daily/weekly runs” idea also mentioned into something a bit more concrete, so there will probably be an update in a month or two featuring that.
That’s about it for now, I hope you enjoy Dyskairos! Please post in my Discord if you encounter any issues or have any feedback.
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