OASIS 2 Dev-Blog #4
Main mechanics backend work mostly - Working on trying to setup a good sustainable and expandable foundation for the game
Main mechanics backend work mostly - Working on trying to setup a good sustainable and expandable foundation for the game
Things went a lot better this time
In which I probably should’ve just waited a week to post the last post.
This month was an ordeal and I want to write about it and show it
I’ve got multiplayer working but also I talk about plans for the game
A post on the history of OASIS: Tokyo’s development
Next Fest demo update
Talking about my technical design for the enemy AI in Dyskairos
Short little post on the new (game) ai stuff I’ve been doing for my cod-like side project (and probably other future projects)