OASIS 2 Dev-Blog #7
so close but not quite close enough yet. (some rambling included)
so close but not quite close enough yet. (some rambling included)
in which i’ve created some ai (the cool kind). the game is also now technically playable (kinda)
in this one i’m focusing on weapons and bots
Changelog of differences from the demo
I don’t have a specific topic I wanna do this month, so here’s the status of every one of my current projects
Main mechanics backend work mostly - Working on trying to setup a good sustainable and expandable foundation for the game
Next Fest demo update
Things went a lot better this time
Talking about my technical design for the enemy AI in Dyskairos
In which I probably should’ve just waited a week to post the last post.
This month was an ordeal and I want to write about it and show it
I’ve got multiplayer working but also I talk about plans for the game
Short little post on the new (game) ai stuff I’ve been doing for my cod-like side project (and probably other future projects)
A post on the history of OASIS: Tokyo’s development